URL: http://glslsandbox.com/e#37446.2
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 | // Kirby // By: Brandon Fogerty // bfogerty at gmail dot com // xdpixel.com #ifdef GL_ES precision mediump float; #endif #extension GL_OES_standard_derivatives : enable uniform float time; uniform vec2 mouse; uniform vec2 resolution; float pixelImpl(vec2 grid, vec2 resolution, vec2 c) {     c.y = resolution.y - c.y - 1.0;     float x = step(grid.x, c.x) - step(grid.x, c.x - 1.0);     float y = step(grid.y, c.y) - step(grid.y, c.y - 1.0);     return x * y; } #define pixel(x,y,color) color * pixelImpl(grid, res, vec2(x, y)); vec3 frame0(vec2 uv) {     vec2 res = vec2(18.0, 16.0);     vec2 grid = floor(uv * res);     vec3 fc = vec3( 0.0 );     fc += pixel(7.0, 0.0, vec3(0.67, 0.09, 0.25));     fc += pixel(8.0, 0.0, vec3(0.86, 0.28, 0.42));     fc += pixel(9.0, 0.0, vec3(0.86, 0.28, 0.42));     fc += pixel(10.0, 0.0, vec3(0.67, 0.09, 0.25));     fc += pixel(5.0, 1.0, vec3(0.86, 0.28, 0.42));     fc += pixel(6.0, 1.0, vec3(0.94, 0.42, 0.6));     fc += pixel(7.0, 1.0, vec3(1, 0.6, 0.86));     fc += pixel(8.0, 1.0, vec3(1, 0.6, 0.86));     fc += pixel(9.0, 1.0, vec3(1, 0.6, 0.86));     fc += pixel(10.0, 1.0, vec3(1, 0.6, 0.86));     fc += pixel(11.0, 1.0, vec3(0.94, 0.42, 0.6));     fc += pixel(12.0, 1.0, vec3(0.86, 0.28, 0.42));     fc += pixel(4.0, 2.0, vec3(1, 0.55, 0.75));     fc += pixel(5.0, 2.0, vec3(1, 0.6, 0.86));     fc += pixel(6.0, 2.0, vec3(1, 0.6, 0.86));     fc += pixel(7.0, 2.0, vec3(1, 0.6, 0.86));     fc += pixel(8.0, 2.0, vec3(1, 0.6, 0.86));     fc += pixel(9.0, 2.0, vec3(1, 0.6, 0.86));     fc += pixel(10.0, 2.0, vec3(1, 0.6, 0.86));     fc += pixel(11.0, 2.0, vec3(1, 0.6, 0.86));     fc += pixel(12.0, 2.0, vec3(1, 0.6, 0.86));     fc += pixel(13.0, 2.0, vec3(1, 0.55, 0.75));     fc += pixel(14.0, 2.0, vec3(0.35, 0.04, 0.03));     fc += pixel(3.0, 3.0, vec3(0.94, 0.42, 0.6));     fc += pixel(4.0, 3.0, vec3(1, 0.6, 0.86));     fc += pixel(5.0, 3.0, vec3(1, 0.6, 0.86));     fc += pixel(6.0, 3.0, vec3(1, 0.6, 0.86));     fc += pixel(7.0, 3.0, vec3(1, 0.6, 0.86));     fc += pixel(8.0, 3.0, vec3(0.67, 0.09, 0.25));     fc += pixel(9.0, 3.0, vec3(0.86, 0.28, 0.42));     fc += pixel(10.0, 3.0, vec3(1, 0.6, 0.86));     fc += pixel(11.0, 3.0, vec3(0.67, 0.09, 0.25));     fc += pixel(12.0, 3.0, vec3(0.94, 0.42, 0.6));     fc += pixel(13.0, 3.0, vec3(1, 0.6, 0.86));     fc += pixel(14.0, 3.0, vec3(0.94, 0.42, 0.6));     fc += pixel(3.0, 4.0, vec3(1, 0.6, 0.86));     fc += pixel(4.0, 4.0, vec3(1, 0.6, 0.86));     fc += pixel(5.0, 4.0, vec3(1, 0.6, 0.86));     fc += pixel(6.0, 4.0, vec3(1, 0.6, 0.86));     fc += pixel(7.0, 4.0, vec3(1, 0.6, 0.86));     fc += pixel(8.0, 4.0, vec3(1, 0.97, 1));     fc += pixel(9.0, 4.0, vec3(0.35, 0.04, 0.03));     fc += pixel(10.0, 4.0, vec3(1, 0.6, 0.86));     fc += pixel(11.0, 4.0, vec3(1, 0.97, 1));     fc += pixel(12.0, 4.0, vec3(0.35, 0.04, 0.03));     fc += pixel(13.0, 4.0, vec3(1, 0.6, 0.86));     fc += pixel(14.0, 4.0, vec3(1, 0.6, 0.86));     fc += pixel(15.0, 4.0, vec3(0.67, 0.09, 0.25));     fc += pixel(2.0, 5.0, vec3(0.94, 0.42, 0.6));     fc += pixel(3.0, 5.0, vec3(1, 0.6, 0.86));     fc += pixel(4.0, 5.0, vec3(1, 0.6, 0.86));     fc += pixel(5.0, 5.0, vec3(1, 0.6, 0.86));     fc += pixel(6.0, 5.0, vec3(1, 0.6, 0.86));     fc += pixel(7.0, 5.0, vec3(1, 0.6, 0.86));     fc += pixel(8.0, 5.0, vec3(0.67, 0.09, 0.25));     fc += pixel(10.0, 5.0, vec3(1, 0.6, 0.86));     fc += pixel(11.0, 5.0, vec3(0.86, 0.28, 0.42));     fc += pixel(13.0, 5.0, vec3(1, 0.6, 0.86));     fc += pixel(14.0, 5.0, vec3(1, 0.6, 0.86));     fc += pixel(15.0, 5.0, vec3(0.86, 0.28, 0.42));     fc += pixel(1.0, 6.0, vec3(0.86, 0.28, 0.42));     fc += pixel(2.0, 6.0, vec3(1, 0.6, 0.86));     fc += pixel(3.0, 6.0, vec3(1, 0.55, 0.75));     fc += pixel(4.0, 6.0, vec3(1, 0.6, 0.86));     fc += pixel(5.0, 6.0, vec3(1, 0.6, 0.86));     fc += pixel(6.0, 6.0, vec3(1, 0.6, 0.86));     fc += pixel(7.0, 6.0, vec3(1, 0.6, 0.86));     fc += pixel(8.0, 6.0, vec3(0.86, 0.28, 0.42));     fc += pixel(10.0, 6.0, vec3(1, 0.6, 0.86));     fc += pixel(11.0, 6.0, vec3(0.94, 0.42, 0.6));     fc += pixel(13.0, 6.0, vec3(1, 0.6, 0.86));     fc += pixel(14.0, 6.0, vec3(1, 0.6, 0.86));     fc += pixel(15.0, 6.0, vec3(1, 0.55, 0.75));     fc += pixel(0.0, 7.0, vec3(0.35, 0.04, 0.03));     fc += pixel(1.0, 7.0, vec3(1, 0.6, 0.86));     fc += pixel(2.0, 7.0, vec3(1, 0.6, 0.86));     fc += pixel(3.0, 7.0, vec3(1, 0.6, 0.86));     fc += pixel(4.0, 7.0, vec3(1, 0.6, 0.86));     fc += pixel(5.0, 7.0, vec3(1, 0.6, 0.86));     fc += pixel(6.0, 7.0, vec3(1, 0.07, 0.49));     fc += pixel(7.0, 7.0, vec3(1, 0.07, 0.49));     fc += pixel(8.0, 7.0, vec3(0.94, 0.42, 0.6));     fc += pixel(10.0, 7.0, vec3(1, 0.6, 0.86));     fc += pixel(11.0, 7.0, vec3(1, 0.6, 0.86));     fc += pixel(13.0, 7.0, vec3(1, 0.07, 0.49));     fc += pixel(14.0, 7.0, vec3(1, 0.55, 0.75));     fc += pixel(15.0, 7.0, vec3(1, 0.6, 0.86));     fc += pixel(16.0, 7.0, vec3(1, 0.55, 0.75));     fc += pixel(17.0, 7.0, vec3(0.35, 0.04, 0.03));     fc += pixel(0.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(1.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(2.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(3.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(4.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(5.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(6.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(7.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(8.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(9.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(10.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(11.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(12.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(13.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(14.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(15.0, 8.0, vec3(1, 0.55, 0.75));     fc += pixel(16.0, 8.0, vec3(1, 0.55, 0.75));     fc += pixel(17.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(0.0, 9.0, vec3(0.94, 0.42, 0.6));     fc += pixel(1.0, 9.0, vec3(1, 0.6, 0.86));     fc += pixel(2.0, 9.0, vec3(1, 0.55, 0.75));     fc += pixel(3.0, 9.0, vec3(0.94, 0.42, 0.6));     fc += pixel(4.0, 9.0, vec3(1, 0.55, 0.75));     fc += pixel(5.0, 9.0, vec3(1, 0.6, 0.86));     fc += pixel(6.0, 9.0, vec3(1, 0.6, 0.86));     fc += pixel(7.0, 9.0, vec3(1, 0.6, 0.86));     fc += pixel(8.0, 9.0, vec3(1, 0.6, 0.86));     fc += pixel(9.0, 9.0, vec3(1, 0.6, 0.86));     fc += pixel(10.0, 9.0, vec3(1, 0.6, 0.86));     fc += pixel(11.0, 9.0, vec3(0.86, 0.28, 0.42));     fc += pixel(12.0, 9.0, vec3(1, 0.6, 0.86));     fc += pixel(13.0, 9.0, vec3(1, 0.6, 0.86));     fc += pixel(14.0, 9.0, vec3(1, 0.6, 0.86));     fc += pixel(15.0, 9.0, vec3(1, 0.55, 0.75));     fc += pixel(16.0, 9.0, vec3(0.94, 0.42, 0.6));     fc += pixel(17.0, 9.0, vec3(0.94, 0.42, 0.6));     fc += pixel(0.0, 10.0, vec3(0.67, 0.09, 0.25));     fc += pixel(1.0, 10.0, vec3(0.94, 0.42, 0.6));     fc += pixel(2.0, 10.0, vec3(0.94, 0.42, 0.6));     fc += pixel(3.0, 10.0, vec3(0.94, 0.42, 0.6));     fc += pixel(4.0, 10.0, vec3(0.94, 0.42, 0.6));     fc += pixel(5.0, 10.0, vec3(1, 0.55, 0.75));     fc += pixel(6.0, 10.0, vec3(1, 0.6, 0.86));     fc += pixel(7.0, 10.0, vec3(1, 0.6, 0.86));     fc += pixel(8.0, 10.0, vec3(1, 0.6, 0.86));     fc += pixel(9.0, 10.0, vec3(1, 0.6, 0.86));     fc += pixel(10.0, 10.0, vec3(1, 0.6, 0.86));     fc += pixel(11.0, 10.0, vec3(1, 0.6, 0.86));     fc += pixel(12.0, 10.0, vec3(1, 0.6, 0.86));     fc += pixel(13.0, 10.0, vec3(1, 0.6, 0.86));     fc += pixel(14.0, 10.0, vec3(1, 0.6, 0.86));     fc += pixel(15.0, 10.0, vec3(0.86, 0.28, 0.42));     fc += pixel(16.0, 10.0, vec3(0.86, 0.28, 0.42));     fc += pixel(17.0, 10.0, vec3(0.35, 0.04, 0.03));     fc += pixel(2.0, 11.0, vec3(0.35, 0.04, 0.03));     fc += pixel(3.0, 11.0, vec3(0.86, 0.28, 0.42));     fc += pixel(4.0, 11.0, vec3(0.94, 0.42, 0.6));     fc += pixel(5.0, 11.0, vec3(0.94, 0.42, 0.6));     fc += pixel(6.0, 11.0, vec3(1, 0.55, 0.75));     fc += pixel(7.0, 11.0, vec3(1, 0.6, 0.86));     fc += pixel(8.0, 11.0, vec3(1, 0.6, 0.86));     fc += pixel(9.0, 11.0, vec3(1, 0.6, 0.86));     fc += pixel(10.0, 11.0, vec3(1, 0.6, 0.86));     fc += pixel(11.0, 11.0, vec3(1, 0.6, 0.86));     fc += pixel(12.0, 11.0, vec3(1, 0.6, 0.86));     fc += pixel(13.0, 11.0, vec3(1, 0.6, 0.86));     fc += pixel(14.0, 11.0, vec3(0.94, 0.42, 0.6));     fc += pixel(15.0, 11.0, vec3(0.67, 0.09, 0.25));     fc += pixel(16.0, 11.0, vec3(0.35, 0.04, 0.03));     fc += pixel(2.0, 12.0, vec3(0.81, 0.02, 0.29));     fc += pixel(3.0, 12.0, vec3(0.81, 0.02, 0.29));     fc += pixel(4.0, 12.0, vec3(0.86, 0.28, 0.42));     fc += pixel(5.0, 12.0, vec3(0.94, 0.42, 0.6));     fc += pixel(6.0, 12.0, vec3(0.94, 0.42, 0.6));     fc += pixel(7.0, 12.0, vec3(0.94, 0.42, 0.6));     fc += pixel(8.0, 12.0, vec3(0.94, 0.42, 0.6));     fc += pixel(9.0, 12.0, vec3(1, 0.55, 0.75));     fc += pixel(10.0, 12.0, vec3(1, 0.55, 0.75));     fc += pixel(11.0, 12.0, vec3(1, 0.55, 0.75));     fc += pixel(12.0, 12.0, vec3(0.94, 0.42, 0.6));     fc += pixel(13.0, 12.0, vec3(0.94, 0.42, 0.6));     fc += pixel(14.0, 12.0, vec3(0.86, 0.28, 0.42));     fc += pixel(15.0, 12.0, vec3(0.67, 0.02, 0.15));     fc += pixel(1.0, 13.0, vec3(1, 0.07, 0.49));     fc += pixel(2.0, 13.0, vec3(1, 0.8, 0.93));     fc += pixel(3.0, 13.0, vec3(1, 0.07, 0.49));     fc += pixel(4.0, 13.0, vec3(1, 0.07, 0.49));     fc += pixel(5.0, 13.0, vec3(1, 0.07, 0.49));     fc += pixel(6.0, 13.0, vec3(0.86, 0.28, 0.42));     fc += pixel(7.0, 13.0, vec3(0.94, 0.42, 0.6));     fc += pixel(8.0, 13.0, vec3(0.94, 0.42, 0.6));     fc += pixel(9.0, 13.0, vec3(0.94, 0.42, 0.6));     fc += pixel(10.0, 13.0, vec3(0.94, 0.42, 0.6));     fc += pixel(11.0, 13.0, vec3(0.94, 0.42, 0.6));     fc += pixel(12.0, 13.0, vec3(0.94, 0.42, 0.6));     fc += pixel(13.0, 13.0, vec3(0.67, 0.09, 0.25));     fc += pixel(14.0, 13.0, vec3(1, 0.07, 0.49));     fc += pixel(15.0, 13.0, vec3(1, 0.07, 0.49));     fc += pixel(16.0, 13.0, vec3(1, 0.07, 0.49));     fc += pixel(0.0, 14.0, vec3(0.67, 0.02, 0.15));     fc += pixel(1.0, 14.0, vec3(1, 0.07, 0.49));     fc += pixel(2.0, 14.0, vec3(1, 0.07, 0.49));     fc += pixel(3.0, 14.0, vec3(1, 0.07, 0.49));     fc += pixel(4.0, 14.0, vec3(1, 0.07, 0.49));     fc += pixel(5.0, 14.0, vec3(1, 0.07, 0.49));     fc += pixel(6.0, 14.0, vec3(0.81, 0.02, 0.29));     fc += pixel(7.0, 14.0, vec3(0.86, 0.28, 0.42));     fc += pixel(8.0, 14.0, vec3(0.94, 0.42, 0.6));     fc += pixel(9.0, 14.0, vec3(0.94, 0.42, 0.6));     fc += pixel(10.0, 14.0, vec3(0.94, 0.42, 0.6));     fc += pixel(11.0, 14.0, vec3(0.86, 0.28, 0.42));     fc += pixel(12.0, 14.0, vec3(0.67, 0.02, 0.15));     fc += pixel(13.0, 14.0, vec3(0.81, 0.02, 0.29));     fc += pixel(14.0, 14.0, vec3(1, 0.07, 0.49));     fc += pixel(15.0, 14.0, vec3(1, 0.07, 0.49));     fc += pixel(16.0, 14.0, vec3(1, 0.07, 0.49));     fc += pixel(17.0, 14.0, vec3(0.35, 0.04, 0.03));     fc += pixel(0.0, 15.0, vec3(0.67, 0.02, 0.15));     fc += pixel(1.0, 15.0, vec3(0.81, 0.02, 0.29));     fc += pixel(2.0, 15.0, vec3(0.81, 0.02, 0.29));     fc += pixel(3.0, 15.0, vec3(0.81, 0.02, 0.29));     fc += pixel(4.0, 15.0, vec3(0.81, 0.02, 0.29));     fc += pixel(5.0, 15.0, vec3(0.81, 0.02, 0.29));     fc += pixel(6.0, 15.0, vec3(0.81, 0.02, 0.29));     fc += pixel(7.0, 15.0, vec3(0.67, 0.02, 0.15));     fc += pixel(10.0, 15.0, vec3(0.67, 0.02, 0.15));     fc += pixel(11.0, 15.0, vec3(0.67, 0.02, 0.15));     fc += pixel(12.0, 15.0, vec3(0.67, 0.02, 0.15));     fc += pixel(13.0, 15.0, vec3(0.81, 0.02, 0.29));     fc += pixel(14.0, 15.0, vec3(0.81, 0.02, 0.29));     fc += pixel(15.0, 15.0, vec3(0.81, 0.02, 0.29));     fc += pixel(16.0, 15.0, vec3(0.67, 0.02, 0.15));     fc += pixel(17.0, 15.0, vec3(0.35, 0.04, 0.03));     return fc; } vec3 frame1(vec2 uv) {     vec2 res = vec2(18.0, 16.0);     vec2 grid = floor(uv * res);     vec3 fc = vec3( 0.0 );     fc += pixel(7.0, 0.0, vec3(0.67, 0.09, 0.25));     fc += pixel(8.0, 0.0, vec3(0.86, 0.28, 0.42));     fc += pixel(9.0, 0.0, vec3(0.86, 0.28, 0.42));     fc += pixel(10.0, 0.0, vec3(0.67, 0.09, 0.25));     fc += pixel(5.0, 1.0, vec3(0.86, 0.28, 0.42));     fc += pixel(6.0, 1.0, vec3(0.94, 0.42, 0.6));     fc += pixel(7.0, 1.0, vec3(1, 0.6, 0.86));     fc += pixel(8.0, 1.0, vec3(1, 0.6, 0.86));     fc += pixel(9.0, 1.0, vec3(1, 0.6, 0.86));     fc += pixel(10.0, 1.0, vec3(1, 0.6, 0.86));     fc += pixel(11.0, 1.0, vec3(0.94, 0.42, 0.6));     fc += pixel(12.0, 1.0, vec3(0.86, 0.28, 0.42));     fc += pixel(4.0, 2.0, vec3(1, 0.55, 0.75));     fc += pixel(5.0, 2.0, vec3(1, 0.6, 0.86));     fc += pixel(6.0, 2.0, vec3(1, 0.6, 0.86));     fc += pixel(7.0, 2.0, vec3(1, 0.6, 0.86));     fc += pixel(8.0, 2.0, vec3(1, 0.6, 0.86));     fc += pixel(9.0, 2.0, vec3(1, 0.6, 0.86));     fc += pixel(10.0, 2.0, vec3(1, 0.6, 0.86));     fc += pixel(11.0, 2.0, vec3(1, 0.6, 0.86));     fc += pixel(12.0, 2.0, vec3(1, 0.6, 0.86));     fc += pixel(13.0, 2.0, vec3(1, 0.55, 0.75));     fc += pixel(14.0, 2.0, vec3(0.35, 0.04, 0.03));     fc += pixel(3.0, 3.0, vec3(0.94, 0.42, 0.6));     fc += pixel(4.0, 3.0, vec3(1, 0.6, 0.86));     fc += pixel(5.0, 3.0, vec3(1, 0.6, 0.86));     fc += pixel(6.0, 3.0, vec3(1, 0.6, 0.86));     fc += pixel(7.0, 3.0, vec3(1, 0.6, 0.86));     fc += pixel(8.0, 3.0, vec3(1, 0.6, 0.86));     fc += pixel(9.0, 3.0, vec3(1, 0.6, 0.86));     fc += pixel(10.0, 3.0, vec3(1, 0.6, 0.86));     fc += pixel(11.0, 3.0, vec3(1, 0.6, 0.86));     fc += pixel(12.0, 3.0, vec3(1, 0.6, 0.86));     fc += pixel(13.0, 3.0, vec3(1, 0.6, 0.86));     fc += pixel(14.0, 3.0, vec3(0.94, 0.42, 0.6));     fc += pixel(3.0, 4.0, vec3(1, 0.6, 0.86));     fc += pixel(4.0, 4.0, vec3(1, 0.6, 0.86));     fc += pixel(5.0, 4.0, vec3(1, 0.6, 0.86));     fc += pixel(6.0, 4.0, vec3(1, 0.6, 0.86));     fc += pixel(7.0, 4.0, vec3(1, 0.6, 0.86));     fc += pixel(8.0, 4.0, vec3(1, 0.6, 0.86));     fc += pixel(9.0, 4.0, vec3(1, 0.6, 0.86));     fc += pixel(10.0, 4.0, vec3(1, 0.6, 0.86));     fc += pixel(11.0, 4.0, vec3(1, 0.6, 0.86));     fc += pixel(12.0, 4.0, vec3(1, 0.6, 0.86));     fc += pixel(13.0, 4.0, vec3(1, 0.6, 0.86));     fc += pixel(14.0, 4.0, vec3(1, 0.6, 0.86));     fc += pixel(15.0, 4.0, vec3(0.67, 0.09, 0.25));     fc += pixel(2.0, 5.0, vec3(0.94, 0.42, 0.6));     fc += pixel(3.0, 5.0, vec3(1, 0.6, 0.86));     fc += pixel(4.0, 5.0, vec3(1, 0.6, 0.86));     fc += pixel(5.0, 5.0, vec3(1, 0.6, 0.86));     fc += pixel(6.0, 5.0, vec3(1, 0.6, 0.86));     fc += pixel(7.0, 5.0, vec3(1, 0.6, 0.86));     fc += pixel(8.0, 5.0, vec3(1, 0.6, 0.86));     fc += pixel(9.0, 5.0, vec3(1, 0.6, 0.86));     fc += pixel(10.0, 5.0, vec3(1, 0.6, 0.86));     fc += pixel(11.0, 5.0, vec3(1, 0.6, 0.86));     fc += pixel(12.0, 5.0, vec3(1, 0.6, 0.86));     fc += pixel(13.0, 5.0, vec3(1, 0.6, 0.86));     fc += pixel(14.0, 5.0, vec3(1, 0.6, 0.86));     fc += pixel(15.0, 5.0, vec3(0.86, 0.28, 0.42));     fc += pixel(1.0, 6.0, vec3(0.86, 0.28, 0.42));     fc += pixel(2.0, 6.0, vec3(1, 0.6, 0.86));     fc += pixel(3.0, 6.0, vec3(1, 0.55, 0.75));     fc += pixel(4.0, 6.0, vec3(1, 0.6, 0.86));     fc += pixel(5.0, 6.0, vec3(1, 0.6, 0.86));     fc += pixel(6.0, 6.0, vec3(0.86, 0.28, 0.42));     fc += pixel(10.0, 6.0, vec3(1, 0.6, 0.86));     fc += pixel(14.0, 6.0, vec3(1, 0.6, 0.86));     fc += pixel(15.0, 6.0, vec3(1, 0.55, 0.75));     fc += pixel(0.0, 7.0, vec3(0.35, 0.04, 0.03));     fc += pixel(1.0, 7.0, vec3(1, 0.6, 0.86));     fc += pixel(2.0, 7.0, vec3(1, 0.6, 0.86));     fc += pixel(3.0, 7.0, vec3(1, 0.6, 0.86));     fc += pixel(4.0, 7.0, vec3(1, 0.6, 0.86));     fc += pixel(5.0, 7.0, vec3(1, 0.6, 0.86));     fc += pixel(6.0, 7.0, vec3(1, 0.07, 0.49));     fc += pixel(7.0, 7.0, vec3(1, 0.07, 0.49));     fc += pixel(8.0, 7.0, vec3(1, 0.6, 0.86));     fc += pixel(9.0, 7.0, vec3(1, 0.6, 0.86));     fc += pixel(10.0, 7.0, vec3(1, 0.6, 0.86));     fc += pixel(11.0, 7.0, vec3(1, 0.6, 0.86));     fc += pixel(12.0, 7.0, vec3(1, 0.6, 0.86));     fc += pixel(13.0, 7.0, vec3(1, 0.07, 0.49));     fc += pixel(14.0, 7.0, vec3(1, 0.55, 0.75));     fc += pixel(15.0, 7.0, vec3(1, 0.6, 0.86));     fc += pixel(16.0, 7.0, vec3(1, 0.55, 0.75));     fc += pixel(17.0, 7.0, vec3(0.35, 0.04, 0.03));     fc += pixel(0.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(1.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(2.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(3.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(4.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(5.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(6.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(7.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(8.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(9.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(10.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(11.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(12.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(13.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(14.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(15.0, 8.0, vec3(1, 0.55, 0.75));     fc += pixel(16.0, 8.0, vec3(1, 0.55, 0.75));     fc += pixel(17.0, 8.0, vec3(1, 0.6, 0.86));     fc += pixel(0.0, 9.0, vec3(0.94, 0.42, 0.6));     fc += pixel(1.0, 9.0, vec3(1, 0.6, 0.86));     fc += pixel(2.0, 9.0, vec3(1, 0.55, 0.75));     fc += pixel(3.0, 9.0, vec3(0.94, 0.42, 0.6));     fc += pixel(4.0, 9.0, vec3(1, 0.55, 0.75));     fc += pixel(5.0, 9.0, vec3(1, 0.6, 0.86));     fc += pixel(6.0, 9.0, vec3(1, 0.6, 0.86));     fc += pixel(7.0, 9.0, vec3(1, 0.6, 0.86));     fc += pixel(8.0, 9.0, vec3(1, 0.6, 0.86));     fc += pixel(9.0, 9.0, vec3(1, 0.6, 0.86));     fc += pixel(10.0, 9.0, vec3(1, 0.6, 0.86));     fc += pixel(11.0, 9.0, vec3(0.86, 0.28, 0.42));     fc += pixel(12.0, 9.0, vec3(1, 0.6, 0.86));     fc += pixel(13.0, 9.0, vec3(1, 0.6, 0.86));     fc += pixel(14.0, 9.0, vec3(1, 0.6, 0.86));     fc += pixel(15.0, 9.0, vec3(1, 0.55, 0.75));     fc += pixel(16.0, 9.0, vec3(0.94, 0.42, 0.6));     fc += pixel(17.0, 9.0, vec3(0.94, 0.42, 0.6));     fc += pixel(0.0, 10.0, vec3(0.67, 0.09, 0.25));     fc += pixel(1.0, 10.0, vec3(0.94, 0.42, 0.6));     fc += pixel(2.0, 10.0, vec3(0.94, 0.42, 0.6));     fc += pixel(3.0, 10.0, vec3(0.94, 0.42, 0.6));     fc += pixel(4.0, 10.0, vec3(0.94, 0.42, 0.6));     fc += pixel(5.0, 10.0, vec3(1, 0.55, 0.75));     fc += pixel(6.0, 10.0, vec3(1, 0.6, 0.86));     fc += pixel(7.0, 10.0, vec3(1, 0.6, 0.86));     fc += pixel(8.0, 10.0, vec3(1, 0.6, 0.86));     fc += pixel(9.0, 10.0, vec3(1, 0.6, 0.86));     fc += pixel(10.0, 10.0, vec3(1, 0.6, 0.86));     fc += pixel(11.0, 10.0, vec3(1, 0.6, 0.86));     fc += pixel(12.0, 10.0, vec3(1, 0.6, 0.86));     fc += pixel(13.0, 10.0, vec3(1, 0.6, 0.86));     fc += pixel(14.0, 10.0, vec3(1, 0.6, 0.86));     fc += pixel(15.0, 10.0, vec3(0.86, 0.28, 0.42));     fc += pixel(16.0, 10.0, vec3(0.86, 0.28, 0.42));     fc += pixel(17.0, 10.0, vec3(0.35, 0.04, 0.03));     fc += pixel(2.0, 11.0, vec3(0.35, 0.04, 0.03));     fc += pixel(3.0, 11.0, vec3(0.86, 0.28, 0.42));     fc += pixel(4.0, 11.0, vec3(0.94, 0.42, 0.6));     fc += pixel(5.0, 11.0, vec3(0.94, 0.42, 0.6));     fc += pixel(6.0, 11.0, vec3(1, 0.55, 0.75));     fc += pixel(7.0, 11.0, vec3(1, 0.6, 0.86));     fc += pixel(8.0, 11.0, vec3(1, 0.6, 0.86));     fc += pixel(9.0, 11.0, vec3(1, 0.6, 0.86));     fc += pixel(10.0, 11.0, vec3(1, 0.6, 0.86));     fc += pixel(11.0, 11.0, vec3(1, 0.6, 0.86));     fc += pixel(12.0, 11.0, vec3(1, 0.6, 0.86));     fc += pixel(13.0, 11.0, vec3(1, 0.6, 0.86));     fc += pixel(14.0, 11.0, vec3(0.94, 0.42, 0.6));     fc += pixel(15.0, 11.0, vec3(0.67, 0.09, 0.25));     fc += pixel(16.0, 11.0, vec3(0.35, 0.04, 0.03));     fc += pixel(2.0, 12.0, vec3(0.81, 0.02, 0.29));     fc += pixel(3.0, 12.0, vec3(0.81, 0.02, 0.29));     fc += pixel(4.0, 12.0, vec3(0.86, 0.28, 0.42));     fc += pixel(5.0, 12.0, vec3(0.94, 0.42, 0.6));     fc += pixel(6.0, 12.0, vec3(0.94, 0.42, 0.6));     fc += pixel(7.0, 12.0, vec3(0.94, 0.42, 0.6));     fc += pixel(8.0, 12.0, vec3(0.94, 0.42, 0.6));     fc += pixel(9.0, 12.0, vec3(1, 0.55, 0.75));     fc += pixel(10.0, 12.0, vec3(1, 0.55, 0.75));     fc += pixel(11.0, 12.0, vec3(1, 0.55, 0.75));     fc += pixel(12.0, 12.0, vec3(0.94, 0.42, 0.6));     fc += pixel(13.0, 12.0, vec3(0.94, 0.42, 0.6));     fc += pixel(14.0, 12.0, vec3(0.86, 0.28, 0.42));     fc += pixel(15.0, 12.0, vec3(0.67, 0.02, 0.15));     fc += pixel(1.0, 13.0, vec3(1, 0.07, 0.49));     fc += pixel(2.0, 13.0, vec3(1, 0.8, 0.93));     fc += pixel(3.0, 13.0, vec3(1, 0.07, 0.49));     fc += pixel(4.0, 13.0, vec3(1, 0.07, 0.49));     fc += pixel(5.0, 13.0, vec3(1, 0.07, 0.49));     fc += pixel(6.0, 13.0, vec3(0.86, 0.28, 0.42));     fc += pixel(7.0, 13.0, vec3(0.94, 0.42, 0.6));     fc += pixel(8.0, 13.0, vec3(0.94, 0.42, 0.6));     fc += pixel(9.0, 13.0, vec3(0.94, 0.42, 0.6));     fc += pixel(10.0, 13.0, vec3(0.94, 0.42, 0.6));     fc += pixel(11.0, 13.0, vec3(0.94, 0.42, 0.6));     fc += pixel(12.0, 13.0, vec3(0.94, 0.42, 0.6));     fc += pixel(13.0, 13.0, vec3(0.67, 0.09, 0.25));     fc += pixel(14.0, 13.0, vec3(1, 0.07, 0.49));     fc += pixel(15.0, 13.0, vec3(1, 0.07, 0.49));     fc += pixel(16.0, 13.0, vec3(1, 0.07, 0.49));     fc += pixel(0.0, 14.0, vec3(0.67, 0.02, 0.15));     fc += pixel(1.0, 14.0, vec3(1, 0.07, 0.49));     fc += pixel(2.0, 14.0, vec3(1, 0.07, 0.49));     fc += pixel(3.0, 14.0, vec3(1, 0.07, 0.49));     fc += pixel(4.0, 14.0, vec3(1, 0.07, 0.49));     fc += pixel(5.0, 14.0, vec3(1, 0.07, 0.49));     fc += pixel(6.0, 14.0, vec3(0.81, 0.02, 0.29));     fc += pixel(7.0, 14.0, vec3(0.86, 0.28, 0.42));     fc += pixel(8.0, 14.0, vec3(0.94, 0.42, 0.6));     fc += pixel(9.0, 14.0, vec3(0.94, 0.42, 0.6));     fc += pixel(10.0, 14.0, vec3(0.94, 0.42, 0.6));     fc += pixel(11.0, 14.0, vec3(0.86, 0.28, 0.42));     fc += pixel(12.0, 14.0, vec3(0.67, 0.02, 0.15));     fc += pixel(13.0, 14.0, vec3(0.81, 0.02, 0.29));     fc += pixel(14.0, 14.0, vec3(1, 0.07, 0.49));     fc += pixel(15.0, 14.0, vec3(1, 0.07, 0.49));     fc += pixel(16.0, 14.0, vec3(1, 0.07, 0.49));     fc += pixel(17.0, 14.0, vec3(0.35, 0.04, 0.03));     fc += pixel(0.0, 15.0, vec3(0.67, 0.02, 0.15));     fc += pixel(1.0, 15.0, vec3(0.81, 0.02, 0.29));     fc += pixel(2.0, 15.0, vec3(0.81, 0.02, 0.29));     fc += pixel(3.0, 15.0, vec3(0.81, 0.02, 0.29));     fc += pixel(4.0, 15.0, vec3(0.81, 0.02, 0.29));     fc += pixel(5.0, 15.0, vec3(0.81, 0.02, 0.29));     fc += pixel(6.0, 15.0, vec3(0.81, 0.02, 0.29));     fc += pixel(7.0, 15.0, vec3(0.67, 0.02, 0.15));     fc += pixel(10.0, 15.0, vec3(0.67, 0.02, 0.15));     fc += pixel(11.0, 15.0, vec3(0.67, 0.02, 0.15));     fc += pixel(12.0, 15.0, vec3(0.67, 0.02, 0.15));     fc += pixel(13.0, 15.0, vec3(0.81, 0.02, 0.29));     fc += pixel(14.0, 15.0, vec3(0.81, 0.02, 0.29));     fc += pixel(15.0, 15.0, vec3(0.81, 0.02, 0.29));     fc += pixel(16.0, 15.0, vec3(0.67, 0.02, 0.15));     fc += pixel(17.0, 15.0, vec3(0.35, 0.04, 0.03));     return fc; } vec3 star(vec2 uv) {     vec2 res = vec2(13.0, 14.0);     vec2 grid = floor(uv * res);     vec3 fc = vec3( 0.0 );     fc += pixel(7.0, 0.0, vec3(0.07, 0.07, 0.07));     fc += pixel(6.0, 1.0, vec3(0.07, 0.07, 0.07));     fc += pixel(7.0, 1.0, vec3(0.88, 0.5, 0));     fc += pixel(8.0, 1.0, vec3(0.07, 0.07, 0.07));     fc += pixel(1.0, 2.0, vec3(0.07, 0.07, 0.07));     fc += pixel(2.0, 2.0, vec3(0.07, 0.07, 0.07));     fc += pixel(5.0, 2.0, vec3(0.07, 0.07, 0.07));     fc += pixel(6.0, 2.0, vec3(0.88, 0.5, 0));     fc += pixel(7.0, 2.0, vec3(0.88, 0.5, 0));     fc += pixel(8.0, 2.0, vec3(0.07, 0.07, 0.07));     fc += pixel(0.0, 3.0, vec3(0.07, 0.07, 0.07));     fc += pixel(1.0, 3.0, vec3(0.88, 0.5, 0));     fc += pixel(2.0, 3.0, vec3(0.88, 0.5, 0));     fc += pixel(4.0, 3.0, vec3(0.07, 0.07, 0.07));     fc += pixel(5.0, 3.0, vec3(0.97, 0.82, 0.16));     fc += pixel(6.0, 3.0, vec3(0.97, 0.97, 0.97));     fc += pixel(7.0, 3.0, vec3(0.97, 0.82, 0.16));     fc += pixel(8.0, 3.0, vec3(0.07, 0.07, 0.07));     fc += pixel(1.0, 4.0, vec3(0.07, 0.07, 0.07));     fc += pixel(2.0, 4.0, vec3(0.97, 0.82, 0.16));     fc += pixel(3.0, 4.0, vec3(0.97, 0.82, 0.16));     fc += pixel(4.0, 4.0, vec3(0.97, 0.97, 0.97));     fc += pixel(5.0, 4.0, vec3(0.97, 0.97, 0.97));     fc += pixel(6.0, 4.0, vec3(0.97, 0.97, 0.97));     fc += pixel(7.0, 4.0, vec3(0.97, 0.82, 0.16));     fc += pixel(8.0, 4.0, vec3(0.88, 0.5, 0));     fc += pixel(9.0, 4.0, vec3(0.07, 0.07, 0.07));     fc += pixel(1.0, 5.0, vec3(0.07, 0.07, 0.07));     fc += pixel(2.0, 5.0, vec3(0.88, 0.5, 0));     fc += pixel(3.0, 5.0, vec3(0.97, 0.82, 0.16));     fc += pixel(4.0, 5.0, vec3(0.97, 0.82, 0.16));     fc += pixel(5.0, 5.0, vec3(0.97, 0.97, 0.97));     fc += pixel(6.0, 5.0, vec3(0.97, 0.97, 0.97));     fc += pixel(7.0, 5.0, vec3(0.97, 0.97, 0.97));     fc += pixel(8.0, 5.0, vec3(0.97, 0.82, 0.16));     fc += pixel(9.0, 5.0, vec3(0.88, 0.5, 0));     fc += pixel(10.0, 5.0, vec3(0.07, 0.07, 0.07));     fc += pixel(11.0, 5.0, vec3(0.07, 0.07, 0.07));     fc += pixel(2.0, 6.0, vec3(0.07, 0.07, 0.07));     fc += pixel(3.0, 6.0, vec3(0.88, 0.5, 0));     fc += pixel(4.0, 6.0, vec3(0.97, 0.82, 0.16));     fc += pixel(5.0, 6.0, vec3(0.97, 0.82, 0.16));     fc += pixel(6.0, 6.0, vec3(0.97, 0.82, 0.16));     fc += pixel(7.0, 6.0, vec3(0.97, 0.82, 0.16));     fc += pixel(8.0, 6.0, vec3(0.97, 0.82, 0.16));     fc += pixel(9.0, 6.0, vec3(0.97, 0.82, 0.16));     fc += pixel(10.0, 6.0, vec3(0.97, 0.82, 0.16));     fc += pixel(11.0, 6.0, vec3(0.88, 0.5, 0));     fc += pixel(12.0, 6.0, vec3(0.07, 0.07, 0.07));     fc += pixel(2.0, 7.0, vec3(0.07, 0.07, 0.07));     fc += pixel(3.0, 7.0, vec3(0.88, 0.5, 0));     fc += pixel(4.0, 7.0, vec3(0.97, 0.82, 0.16));     fc += pixel(5.0, 7.0, vec3(0.97, 0.82, 0.16));     fc += pixel(6.0, 7.0, vec3(0.97, 0.82, 0.16));     fc += pixel(7.0, 7.0, vec3(0.97, 0.82, 0.16));     fc += pixel(8.0, 7.0, vec3(0.97, 0.82, 0.16));     fc += pixel(9.0, 7.0, vec3(0.97, 0.82, 0.16));     fc += pixel(10.0, 7.0, vec3(0.97, 0.82, 0.16));     fc += pixel(11.0, 7.0, vec3(0.88, 0.5, 0));     fc += pixel(12.0, 7.0, vec3(0.07, 0.07, 0.07));     fc += pixel(1.0, 8.0, vec3(0.07, 0.07, 0.07));     fc += pixel(2.0, 8.0, vec3(0.88, 0.5, 0));     fc += pixel(3.0, 8.0, vec3(0.97, 0.82, 0.16));     fc += pixel(4.0, 8.0, vec3(0.97, 0.82, 0.16));     fc += pixel(5.0, 8.0, vec3(0.97, 0.82, 0.16));     fc += pixel(6.0, 8.0, vec3(0.97, 0.82, 0.16));     fc += pixel(7.0, 8.0, vec3(0.97, 0.82, 0.16));     fc += pixel(8.0, 8.0, vec3(0.97, 0.82, 0.16));     fc += pixel(9.0, 8.0, vec3(0.88, 0.5, 0));     fc += pixel(10.0, 8.0, vec3(0.07, 0.07, 0.07));     fc += pixel(11.0, 8.0, vec3(0.07, 0.07, 0.07));     fc += pixel(1.0, 9.0, vec3(0.07, 0.07, 0.07));     fc += pixel(2.0, 9.0, vec3(0.97, 0.82, 0.16));     fc += pixel(3.0, 9.0, vec3(0.97, 0.82, 0.16));     fc += pixel(4.0, 9.0, vec3(0.97, 0.82, 0.16));     fc += pixel(5.0, 9.0, vec3(0.97, 0.82, 0.16));     fc += pixel(6.0, 9.0, vec3(0.97, 0.82, 0.16));     fc += pixel(7.0, 9.0, vec3(0.97, 0.82, 0.16));     fc += pixel(8.0, 9.0, vec3(0.88, 0.5, 0));     fc += pixel(9.0, 9.0, vec3(0.07, 0.07, 0.07));     fc += pixel(0.0, 10.0, vec3(0.07, 0.07, 0.07));     fc += pixel(1.0, 10.0, vec3(0.88, 0.5, 0));     fc += pixel(2.0, 10.0, vec3(0.88, 0.5, 0));     fc += pixel(3.0, 10.0, vec3(0.07, 0.07, 0.07));     fc += pixel(4.0, 10.0, vec3(0.07, 0.07, 0.07));     fc += pixel(5.0, 10.0, vec3(0.88, 0.5, 0));     fc += pixel(6.0, 10.0, vec3(0.97, 0.82, 0.16));     fc += pixel(7.0, 10.0, vec3(0.97, 0.82, 0.16));     fc += pixel(8.0, 10.0, vec3(0.07, 0.07, 0.07));     fc += pixel(1.0, 11.0, vec3(0.07, 0.07, 0.07));     fc += pixel(2.0, 11.0, vec3(0.07, 0.07, 0.07));     fc += pixel(5.0, 11.0, vec3(0.07, 0.07, 0.07));     fc += pixel(6.0, 11.0, vec3(0.88, 0.5, 0));     fc += pixel(7.0, 11.0, vec3(0.88, 0.5, 0));     fc += pixel(8.0, 11.0, vec3(0.07, 0.07, 0.07));     fc += pixel(6.0, 12.0, vec3(0.07, 0.07, 0.07));     fc += pixel(7.0, 12.0, vec3(0.88, 0.5, 0));     fc += pixel(8.0, 12.0, vec3(0.07, 0.07, 0.07));     fc += pixel(7.0, 13.0, vec3(0.07, 0.07, 0.07));     return fc; } vec3 cloud(vec2 uv) {     vec3 color = vec3( 0.0 );     float t = 0.0;     t = 1.0-length(uv * 4.0);     color = mix(vec3(1.0), vec3(0.0), step(t, 0.6));     t = 1.0-length(uv + vec2(0.03,0.0) * 4.0);     color += mix(vec3(1.0), vec3(0.0), step(t, 0.9));     t = 1.0-length(uv + vec2(-0.03,0.0) * 4.0);     color += mix(vec3(1.0), vec3(0.0), step(t, 0.9));     t = 1.0-length(uv + vec2(0.00, -0.02) * 4.0);     color += mix(vec3(1.0), vec3(0.0), step(t, 0.9));     return color; } vec3 clouds(vec2 uv) {     vec3 color = vec3( 0.0 );     color += (cloud(uv + vec2( -0.4, -0.6) ));     color += (cloud(uv + vec2( -0.1, -0.3) ));     color += (cloud(uv + vec2( 0.5, -0.5) ));     return color; } vec3 background(vec2 uv) {     vec3 color = vec3(0.0, 0.3, 0.5) * 1.5 * abs(uv.y * 0.5 + 0.5);     vec3 ground = step(uv.y, -0.5) * vec3(0.2, 0.7, 0.3) * abs(uv.y);     color += ground;     color += (clouds(uv));     return color; } vec3 animationController(vec2 uv, float scale, float animationSpeed) {     float t = sin(time * animationSpeed) * 0.5 + 0.5;     vec3 color = vec3(0.0);     if(t < 0.97)     {         color = frame0(uv * scale);     }     else     {         color = frame1(uv * scale);     }     return color; } void main( void )  {     vec2 uv = ( gl_FragCoord.xy / resolution.xy ) * 2.0 - 1.0;     uv.x *= resolution.x / resolution.y;     vec3 finalColor = background(uv);     finalColor += animationController(uv + vec2(0.4, 0.5), 3.0, 3.0);     finalColor += star(uv + vec2( -0.65, 0.3 + sin(time*2.0)*0.15));     gl_FragColor = vec4( finalColor, 1.0 ); } |