But still I am struggling with my “camera matrix” decomposition…

I get to rebuild some camera matrix via resectioning, and I would like to use the result in Unity, but I am not sure how to plug that to a camera, so I was trying to break my matrix into intrinsic and extrinsic parameters… But failed.

Here, my attempt so far:

I have a problem with the use of a projection matrix. I still haven’t found a solution. Can you help me?

https://answers.unity.com/questions/1645808/does-the-projection-matrix-calculation-affect-the.html

https://forum.unity.com/threads/unity-projection-matrix-calculation-affects-shader.704615/

Explanation here: http://www.realtimerendering.com/blog/graphics-pipeline-demo/ – it’s part of a free course.

Keep on doing great stuff!

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