Books

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A very good overview of Renderman and writing shaders for movies.


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The Bible for procedural mesh and texture creation via shaders.


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Wonderful introduction to ray-tracing… from the ground up!


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Very good book on math for game development.


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Another great book on math for game development.


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A bit dated but a wonderful introduction skeletal animation programming.


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Great intro into post processing effects for real-time game programming.


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A must read for graphics engineers. Covers many different topics.

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